C&C Tiberian Dawn Editor Reference

Structure Types

Idx Code Name Str Sgt Cost Weaps Amr Pwr Lev Prereq
-1 (none) no structure 0 0 No 0
G N
S
M
0 weap Weapons Factory 200 3 2000 Al 30
G N
S 5
M 2
Tiberium refinery
Produces vehicles. Production rate lowers to 67% if the base is less than 100% powered, to 40% if less than 50% powered, or to 25% if the power hits 0%.
1 gtwr Guard tower 200 3 500 Chain Gun Wo 10
G N
S 7
M 2
Infantry barracks
/ Hand of Nod
machine gun defense
2 atwr Advanced Guard Tower 300 4 1000 Twin TOW Missile Launchers Al 20
G N
S 13
M 4
Communications center
Missile defense tower. Cannot operate under power shortage.
3 obli Obelisk of Light 200 5 1500 Obelisk Laser Al 150
G N
S 11*
M 4
Communications center
Laser defense tower. Takes four seconds to charge once a target is identified. Cannot operate under power shortage. When hitting a Gunboat, a bullet with a "Laser" warhead always does damage equal to 3x the boat's current strength. Thus the Obelisk will always destroy a Gunboat in one shot.
* GDI can never build this in singleplayer, even if Nod construction yard is captured
4 hq Communications center 500 10 1000 Wo 40
G N
S 3 3
M 2 2
Tiberium refinery
Provides minimap while not under power shortage.
5 gun Turret 200 5 600 Turret Gun St 20
G N
S 8
M 2
Infantry barracks
/ Hand of Nod
Fixed gun defense
6 fact Construction Yard 400 3 Wo 15
G N
S
M
Produces structures. Production rate lowers to 67% if the base is less than 100% powered, to 40% if less than 50% powered, or to 25% if the power hits 0%. Provides 30 power. The power output decreases linearly to zero as the structure's strength decreases.
7 proc Tiberium refinery 450 4 2000 Wo 40
G N
S 2 2
M 1 1
Power plant
/ Advanced Power Plant
Provides credits by processing tiberium dropped off by a harvester. Can store 1000 credits. Comes with a free harvester.
8 silo Tiberium silo 150 2 150 Wo 10
G N
S 2 2
M 1 1
Tiberium refinery
Can store 1500 credits.
9 hpad Orca/Apache Helipad 400 3 1500 Wo 10
G N
S 10
M 6 6
Infantry barracks
/ Hand of Nod
Rearms helicopters. Comes with a free Orca for GDI or Apache for Nod.
10 sam SAM site 200 3 750 Nike SAM Launcher St 20
G N
S 5
M 6
Infantry barracks
/ Hand of Nod
Anti-air defense
11 afld Delivery Airstrip 500 5 2000 St 30
G N
S 5
M 2
Tiberium refinery
Produces vehicles by having them delivered by cargo plane. Production rate lowers to 67% if the base is less than 100% powered, to 40% if less than 50% powered, or to 25% if the power hits 0%. Units produced by an airfield have their production time reduced by 25%, to compensate for the delivery time.
12 nuke Power plant 200 2 300 Wo 0
G N
S 1 1
M 0 0
Provides 100 power at full strength. The power output decreases linearly down to zero as the structure's strength decreases. This isnt the Temple of Nod, that's "tmpl".
13 nuk2 Advanced Power Plant 300 2 700 Wo 0
G N
S 13 12
M 5 5
Power plant
Provides 200 power at full strength. The power output decreases linearly to zero as the structure's strength decreases. This isn't the Temple of Nod, that's "tmpl".
14 hosp Civilian hospital 200 2 500 Wo 20
G N
S 99 99
M 99 99
Infantry barracks
/ Hand of Nod
Setpiece. Doesn't do anything even though it can technically be built. Can store 100 credits
15 pyle Infantry barracks 400 3 300 Wo 20
G N
S 1
M 0
Power plant
/ Advanced Power Plant
Produces infantry. Production rate lowers to 67% if the base is less than 100% powered, to 40% if less than 50% powered, or to 25% if the power hits 0%.
16 arco Civilian "Tanker" 100 2 Wo 0
G N
S
M
Setpiece
17 fix Repair facility 400 3 1200 Wo 30
G N
S 8 8
M 5 5
Power plant
/ Advanced Power Plant
Repairs vehicles
18 bio Bio research lab 300 2 500 Wo 40
G N
S 99
M 99
Civilian hospital
Setpiece. Doesn't do anything even though it can technically be built. Can store 100 credits. This structure cannot be captured unless a "Cap=Win/Des=Lose" trigger is attached.
19 hand Hand of Nod 400 3 300 Wo 20
G N
S 2
M 0
Power plant
/ Advanced Power Plant
Produces infantry. Production rate lowers to 67% if the base is less than 100% powered, to 40% if less than 50% powered, or to 25% if the power hits 0%.
20 tmpl Temple of Nod 1000 4 3000 Al 150
G N
S 13*
M 7
Communications center
Provides nuclear missile ability. The ability pauses its charging if the base experiences a power shortage. This structure cannot be captured unless a "Cap=Win/Des=Lose" trigger is attached.
* GDI can never build this in singleplayer, even if Nod construction yard is captured.
21 eye Advanced Communications Center 500 10 2800 Wo 200
G N
S 13*
M 7
Communications center
Provides ion cannon ability in addition to minimap. If there is a power shortage, the minimap turns off and the ion cannon ability pauses its charging. This structure cannot be captured unless a "Cap=Win/Des=Lose" trigger is attached.
* Nod can never build this in singleplayer, even if GDI construction yard is captured
22 miss Prison 200 2 Wo 0
G N
S
M
Setpiece, used as an objective in various scenarios
60 sbag Sandbag wall 20 0 50 0
G N
S 8 5
M 2 2
Sandbags are implemented internally as overlays, meaning they take damage differently to other structures. See "Walls". Each sandbag wall section has a single damage level of strength 20.
61 cycl Chainlink Fence 20 0 75 0
G N
S 9 9
M 5 5
Chainlink fences are implemented internally as overlays, meaning they take damage differently to other structures. See "Walls". Each chainlink fence section has 2 damage levels, each of strength 10.
62 brik Concrete wall 210 0 100 0
G N
S 13 13
M 7 7
These are implemented internally as overlays, meaning they take damage differently to other structures. See "Walls". Each concrete wall section has 3 damage levels, each of strength 70.
63 barb Barbed wire 2 0 25 0
G N
S 98 98
M 98 98
These are implemented internally as overlays, meaning they take damage differently to other structures. See "Walls". Each barbed wire section has a single damage level of strength 2.
64 wood Wooden fence 2 0 25 0
G N
S 98
M 99
These are implemented internally as overlays, meaning they take damage differently to other structures. See "Walls". Each wooden fence section has a single damage level of strength 2.